Triplex 0.64: SharedArrayBuffer, Canvas Frames, and Bugfixes
( · Michael Dougall)
▵ Triplex 0.64 adds support for SharedArrayBuffer
, sizing your scene over
different viewports, and new renderer configuration.
New features
- Add support for
SharedArrayBuffer
[#186] - Add canvas frame and zoom controls to size your scene over different viewports
- Add define config to replace static variables at build time [#177]
- Add renderer attributes config [#187]
Bug fixes
- Component controls, provider controls, and component prop controls now show their default value when one has been set [#176]
- Vite backend now selects a random port on start [#175]
- Improve UI/UX of error screen shown when loading a project fails, now showing the actual error message [#111]
- Fix error resolution for the provider component, now when any errors inside it get fixed the scene successfully re-renders [#183]
- Prevent throwing an exception if a component resolves to
any
when resolving its path [#188] - Fix adding elements to a component without a top level fragment [#130]
- Fix default prop parsing from fc component [#178]
- Fix string literal union input resetting the value on clear to nothing instead of the default value
- Improve UI/UX of error screen shown when loading a project fails, now shows the actual error message
- Errors are now captured during renderer bootstrap
- Fix select input not being cleared when pressing backspace
- Errors thrown during the initial render are now visible as an error notification
- Fix inferring jsx element locations for certain scenarios
Chores
- Error notifications now display the latest error first
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